AI Insights · Timothy · July 2024
Top 5 Boxing Games on Android in Europe: Q2 2024 Performance
Explore the performance trends of the top 5 boxing games on Android in Europe during Q2 2024, including downloads, revenue, and active user metrics.
The second quarter of 2024 saw notable performance trends for the top 5 boxing games on the Android platform in Europe. Here's a detailed look at the downloads, revenue, and weekly active users for each game, based on data from Sensor Tower.
I, The One — Fun Fighting Game from CASUAL AZUR GAMES experienced fluctuating downloads, peaking at around 90K in the week of April 22 and closing the quarter with roughly 55K. Revenue showed a decline over the quarter, starting at $216 in early April and ending at approximately $89 in the final week of June. Weekly active users also saw a downward trend, starting at about 247K and ending at around 182K.
Arm Wrestling Master from GOODROID, Inc. had a strong start with downloads at about 105K in early April, dipping mid-quarter, and rising again to finish at approximately 52K by the end of June. The app maintained a high number of weekly active users, starting at around 403K and fluctuating slightly to end the quarter at approximately 327K.
EA SPORTS™ UFC® Mobile 2 by Electronic Arts saw consistent downloads throughout the quarter, with a slight peak of around 43K in mid-June. Revenue showed a slight decline, starting at about $1.1K in early April and ending at approximately $778 in the final week of June. Weekly active users remained stable, starting at about 200K and ending close to 189K.
Real Boxing 2 from Vivid Games S.A. experienced a steady stream of downloads, peaking at around 43K in early April and maintaining around 21K by the end of June. Revenue saw growth towards the end of the quarter, starting at $1.5K in early April and peaking at approximately $2.3K in mid-June. Weekly active users showed a similar trend, starting at about 79K and ending at approximately 43K.
Punchy Race: Run & Fight Game from CASUAL AZUR GAMES had a varied download trend, starting at around 35K in early April, peaking at about 53K in mid-May, and ending at approximately 23K by the end of June. Weekly active users also showed variability, starting at about 100K and ending at roughly 89K.
For more insights on app performance, visit Sensor Tower.